![Unity Shader入门精要](https://wfqqreader-1252317822.image.myqcloud.com/cover/473/22691473/b_22691473.jpg)
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案例效果图
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0001.jpg?sign=1739285548-542tKfQN2JGKhnh6oOh9yGm1b1zhFtus-0-3c381e3616b325b1933fde5a404fad3b)
6.4节:逐顶点漫反射光照、逐像素漫反射光照和半兰伯特光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0002.jpg?sign=1739285548-T0ifqvk0SmN16WecHClMNdnyXe78WN66-0-a3a96c59c323293de0fef0ac25c4acb7)
7.2节:使用法线纹理
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0003.jpg?sign=1739285548-VPFHw3wmIfgOKLki6hqg7ZoU9BD6oVNB-0-5ff517e8b938d8372d48833ff26822c9)
7.3节:使用渐变纹理来控制漫反射光照
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0002_0004.jpg?sign=1739285548-j2G7J0Rjm6EbxmSk8eUiF2jCki9LOiN1-0-9dca0847f6c4e2cf82879ff0368bd91d)
8.7.1节:透明度测试的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0001.jpg?sign=1739285548-Shx75Cx69SDiUScn6UEtSbddIcLlgWDI-0-6d81b44e3ace14ed0a7dc0aea6ae6cb6)
8.7.2节:透明度混合的双面渲染效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0002.jpg?sign=1739285548-CDMXhOdhtvxVLb2WAq9DPs39XjCT4mN2-0-f04a04c85e790a1064a30a8686d4de69)
9.4节:透明度测试的正确阴影效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0003.jpg?sign=1739285548-beZAat7g5QctuNjyTbFjeBbA5IpOgxsV-0-39ea677f84f68ca512b0decb079071ec)
10.2.1节:使用渲染纹理来实现镜子效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0003_0004.jpg?sign=1739285548-C5aaRgHYbhR8BcUtdxIyqnfplszkQz9F-0-a26a4222db097cbc8b58cff4e033e346)
10.2节:使用GrabPass来实现玻璃效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0001.jpg?sign=1739285548-iRz6RuDEpLj7J0TLH4PxeaqfX6OQinqk-0-a835166b57c96043452a15d0c7742b88)
11.3.1节:使用顶点动画来模拟2D河流
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0002.jpg?sign=1739285548-Dfyea2mwvCTXENKOVmRDFEXswdQovDB1-0-dbd70b57250d33e4e6a4c6b0f2a3b0da)
11.3.2节:广告牌效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0003.jpg?sign=1739285548-AstNJBf366waRGUlGvXmzEYJcjzbYGte-0-e88b0480f7ac92c1d2e800491b06b209)
12.3节:使用边缘检测来实现基本的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0004.jpg?sign=1739285548-jjb2MOMusXo9PChXjXz0le74BM0LaSSr-0-880ee7b2f4fe5c0988d402c6d248641f)
14.2节:素描风格的渲染
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0004_0005.jpg?sign=1739285548-iRKFFhIzWsfeKQjwQcAehHPqtvO6fitt-0-212e038248162798f7e3f5b8405cb7d3)
13.4节:使用深度+法线纹理来实现更加高级的描边效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0001.jpg?sign=1739285548-y6VGKqLE1ypp7UYXGPCGQFNYlxP6OG6L-0-74608f25167973018982d6a16ef164f5)
15.1节:使用噪声纹理来实现消融效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0002.jpg?sign=1739285548-57h90kxgla0SLPClUe6qV2bMpoDbUTMU-0-54f0a1339af7cfefe8a42451d7a51a58)
15.2节:使用噪声纹理来实现水波效果
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0003.jpg?sign=1739285548-70570ms56di3bgUZqlpvtsp8z4qLE6Qf-0-dc12cd702ce15db01162eb0b9dbe678f)
15.3节:使用噪声纹理来实现非均匀雾效
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0004.jpg?sign=1739285548-JudBFTjcdr2f7yq3cm0CLRHPvWRGynB2-0-0d439e76ddd694abb3b505452423c227)
17.1节:表面着色器
![](https://epubservercos.yuewen.com/2E68E0/11261876203069006/epubprivate/OEBPS/Images/figure_0005_0005.jpg?sign=1739285548-0bmRNPJQ4wz8drQGEXZ5AARSJktlyNxF-0-c37f3adced2636e04271bde9407921bb)
18.2节:基于物理的渲染